Scene Management
Let’s create scenes that we can put GameObjects on in the future.
Scene is a parent class that you can inherit. It has all the ready-made features and fun :)
How create new Scene?
In order to add a Scene to the list, you need to execute
Scene.AddScene()
, in the parameters of which you need to specify
the scene you want to add.
For Example:
Scene.AddScene(new Scene());
If you write new Scene()
to the parameters,
an instance of the parent class Scene will be created.
To create your own scene, create a class that will inherit from the parent Scene class.
For Example:
class Scene1 : Scene
{
}
Then you can simply create an instance of your scene and add it to the list.
For Example:
using maidLib;
class Program
{
public static void Main()
{
Engine engine = new Engine();
Scene.AddScene(new Scene1());
engine.Run();
}
}
class Scene : Scene
{
}
Congratulations! You have created your own stage! But that’s not all…
Scene Functions
The Scene has many functions:
AddGameObject()
- Add a GameObject to the SceneDestroyGameObject()
- Remove the GameObject from the SceneInitScene()
- Your scene initiation. Here you will most often write AddGameObject()Start()
- Called after InitScene(). It can be used when you need to do something later than in InitScene()Update()
- Your function to update Scene. Called before updating the GameObjectGetScene()
- It helps to simply get the scene by indexChangeScene()
- It helps to change the scene. You can specify an index, or an instance of the Scene classAddScene()
- Add a scene to the list
You will use all these functions depending on your task.
Change Background Color
If you want to change the background color of a scene, you can simply change the ColorBackground in the scene. To do this, you need to specify the new color you want to create.
For Example:
ColorBackground = new Color(0, 250, 0); // We will get a green background color
We recommend writing this in InitScene()